pub trait SolidVirtualElementBlock<C, F>where
F: SolidVirtualElement,{
// Required method
fn deformation_gradients(
&self,
nodal_coordinates: &NodalCoordinates,
) -> Vec<DeformationGradients> ⓘ;
}pub trait SolidVirtualElementBlock<C, F>where
F: SolidVirtualElement,{
// Required method
fn deformation_gradients(
&self,
nodal_coordinates: &NodalCoordinates,
) -> Vec<DeformationGradients> ⓘ;
}